Stay Away From The Light
the
Concept that to be brought One
Upon Light
actually very is simple: light is enemy. You don't may hit light more
than 1-2 second or not you will die and forced to repeat from checkpoint
last. Your to going in game
this is to gather it the
newspaper article cutting that exist in end level. Cutting of the
mentioned article is kind guidance that to gave know what is actually happen in
laboratium that that to cage you.
Sure
just you will not to be gave way easy ones to to reach cutting of the mentioned
article. You will to be faced with the lamps that of course to spout it light
that to endangered for yourself. You must to use it environment around by can
protect yourself from light and to finally, you can reach your to going. Used
to, you will often once to use it square to to close light source so that can
shadow formed until you can move to other place safely
Original
But Less of Variative
As
game
puzzle, One
Upon Light is to own idea that i feel new
enough but the hoped the execution too stiff .
Moving of the hoped character
snappy
and limited especially while to
push square that oftentimes you use it to to protect you from lamp light. the
Game that to be attended in this game actually enough to
challenge, but gameplay
in One
Upon Light
not hoped to offer it solution from obstacle who be faced. the out-way
The most of of you take only there is one and you must to do that one patterns
just to can finish it level that you face.
Design
level from One
Upon Light
actually not is too bad, especially because distance every checkpoint
hoped enough pas.
Only just, main problem from design level in One Upon
Light is too monotonous. the Obstacle that exist hoped less
of variative and don't make me must to thought too hard. Its impress even rather
bore if you already too long to play it.
Mechanicsism
Echo Shadow of maybe is one fitur enough ones to pull from One
Upon Light . With assisting a tool, its later
you can “to freeze it” shadow that appear until you can pass a place that light
to be lighted without necessary to find thing to to close light source. But,
although this ability very useful and cool enough also, way this ability usage
few hoped clumsy and need time rather long in order to you can used to to use
it.
Monokrom
visual's
Style from One Upon
Light very to
remember it me to Limbo.
With white black color just who
decorate screen also its minimum of detail that to be seen, One
Upon Light its appear want the feeling to give
it isolated that very strong when you play it game
mentioned. Unique, but i feel can to be developed more continue again.
Design
according to entirely simple ones also i feel to be submitted goodly.
Tutorial early to be submitted with very clear although minimum of
text. Besides that, translatting quality to Language Indonesia
also hoped pas and not too strange. I expect One
Upon Light
can so reference if someone want make
game
with narration also
instruction languagy Indonesia to its front
Conclusion
Although
still to own some substractions, i feel if
One
Upon Light
is a game
indie enough ones
to pull and own potency big. the original Concept also visual's
direction unique ones make game
this seen different with game
the other and i feel that is
main essence from a game
indie good ones.
If
you interest with game
puzzle who own
atmosfer unique, maybe
One
Upon Light is game
who fit for you play it. I am
personal to feel if game
this will far more to pull again
if dirilis also in PS Vita.



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